Computer-Use Agents Are Embodied Generalists

Pranjal Aggarwal · Sean Welleck
Carnegie Mellon University

What?

We ran a single computer-use agent across four embodied AI competitions at ECCV workshops, changing only the software, and ranked first, second, third, and sixth.

Position

In many areas of AI, general-purpose models have increasingly replaced handcrafted methods and specialized architectures. We argue that embodied AI is poised for a similar shift. Our key claim is that embodied tasks can be formulated as interaction with digital software. Specifically, we build software that renders an agent's view of a physical environment on a screen and provides controls for acting in it. A computer-use agent (CUA) can then perform embodied tasks through the same screenshots and keyboard and mouse actions that it uses to operate ordinary software. Using a single CUA design and changing only the software, our entries win first-, second-, third-, and sixth-place prizes across four ECCV workshop competitions, without any competition-specific agent tuning. These results suggest that the skills CUAs learn on software, such as visual grounding, precise clicking, and exploration, already carry over to embodied tasks, giving CUAs a far broader scope in embodied AI than previously realized. We therefore advocate that computer-use agents can be embodied generalists. Further, we advocate that, by following the training strategy that made computer-use agents general, embodied AI can converge on a single general model as well, ushering in a new era of general embodied AI.

What We Think?

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BibTeX

@misc{aggarwal2026embodied,
      title={Computer-Use Agents Are Embodied Generalists},
      author={Pranjal Aggarwal and Sean Welleck},
      year={2026},
}